By Ash Law
An Age of Wizardy has arrived!
Magic is in every single place. no matter if it’s a hidden energy wielded through a mystery few or the power that powers a whole realm, magic is an important a part of any delusion global. And now its secrets and techniques are yours!
Deep Magic: thirteenth Age suitable variation is for thirteenth Age avid gamers who wish new thoughts that let them to bend truth to their wills and practice mind-blowing feats of sword and sorcery.
Designer ASH legislation (also the clothier of the Midgard Bestiary: thirteenth Age appropriate variation) brings an superb number of new magic ideas to the sport, including:
• 555 wizard spells starting from shrewdpermanent tips to summoning the realm Serpent itself to wreak havoc
• four new type abilities that positioned wizard spells in the snatch of each class—play an arcane ranger, a spirit-calling barbarian, a time-warping commander or face-stealing trickster druid
• 30 new colleges of magic together with the Cult of Ouroboros, the purple Inquisition and the students of dirt, with directions for developing your personal magical tradition
• five magical crusade ideas: post-apocalyptic vril magic, the mysteries of the ley strains, a class-warfare arcanopunk crusade alternative, and more!
For GMs searching for new fabric, or avid gamers searching for personality customization thoughts, this huge tome is the ebook you’ve been dreaming of.
Dive into Deep Magic this day!
Read or Download 13th Age: Deep Magic PDF
Best gaming books
Publisher: Rolenta Press
Publication Date: 2001-07
Number of Pages: 388
Website: Amazon, LibraryThing, Google Books, Goodreads
Phoenix: the autumn & upward push of Videogames is a publication written via Leonard Herman and initially released in December 1994 via Rolenta Press. on the time of its book, Phoenix was once the 1st entire ebook in regards to the heritage of videogames
GoodReads writer Information:
Author identify: Leonard Herman
Author Description: Herman, "The online game Scholar", fell in love with videogames the 1st time he performed Pong at an area bowling alley in 1972. He started accumulating videogames in 1979 after he bought his first Atari VCS after which begun writing his first e-book on videogames: ABC To The VCS, which wouldn't be released until eventually 1996. A programmer and technical author via exchange, Mr. Herman based Rolenta Press in 1994 to post his e-book, Phoenix: the autumn & upward push of Videogames, the 1st severe publication on videogame historical past. In 2008, online game Informer named Phoenix the #2 publication on videogames in all time. The name has been referred because the "Bible of the videogame industry".
Mr. Herman has written videogame-related articles for digital Gaming per 30 days, Videogaming Illustrated, legitimate US Playstation, video games, aspect, Pocket video games, vintage Gamer journal, Manci video games, game Collector, and Gamespot, in addition to enhancing game dealer magazine.
Author URL: http://www. goodreads. com/author/show/424378
This e-book presents every thing had to absolutely flesh out and painting the natural as sympathetic antagonists. every little thing from good written out histories and backgrounds, to new presents, rites, hotels, fetishes and totems. The publication is definitely worthy getting and having on your Forsaken Library.
What's going to you discover as you enterprise into Earth’s shoals?
Witch covens conflict within the colossal urban of Halloween. Nazis fight to grasp mythological relics within the 11th Reich. T. rexes hunt hominids at the tropical island of Mesozoica, whereas skyships fend off pirates and predators within the tempestuous cloud seas of Seishin Shore.
In The unusual, recursions—limited pocket dimensions with their very own legislation of reality—are seeded from human fiction and mythology. A recursor may perhaps notice Atlantis, oz., the Victorian London of Sherlock Holmes, or locations much more strange and dangerous. Worlds Numberless and unusual takes you to dozens of recent recursions, the place supervillains, dinosaurs, area soldiers, killer robots, gods, and different risks protect wonders and treasures few humans on the earth have ever seen!
Worlds Numberless and weird includes:
• approximately 70 new recursions
• improved details on destinations, plots, and NPCs of Ardeyn and Ruk
• lots of new artifacts, experience hooks, and different fascinating details
• The unbelievable Geographical Society, a brand new mystery association of explorers
• New creatures for online game masters
• New personality recommendations for gamers, together with foci like Inks Spells on epidermis and Quells Undead
• tips about incorporating your favourite fiction and video game worlds into The unusual
- Dragonstar: Players Companion
- Game Engine Architecture
- Ars Magica, Fifth Edition (Ars Magica Fantasy Roleplaying)
- Angus McBride's Characters of Middle Earth
- The Manual of Exalted Power: Sidereals (Exalted RPG)
Additional info for 13th Age: Deep Magic
5th level spell 28 damage (+ 2d12 if the target is flying). 7th level spell 40 damage (+ 2d20 if the target is flying). 9th level spell 80 damage (+ 4d20 if the target is flying). CLEANSING RAY Ranged spell At-Will Target: 1d4 nearby or far away plant or ooze creatures in a group Attack vs: Automatic hit Hit: 2d4 negative energy damage split between targets hit. Special: If you target an area instead of creatures, the ray destroys a large patch of non-creature fungus, mold, or slime, and disinfects unattended, non-magical objects.
The effect lasts for 1 hour. Miss: The target might hum a ditty under its breath for a few minutes, but otherwise there is no effect. 5th level spell The bonus rises to +2. 9th level spell The bonus rises to +4. Adventurer Feat: You can spread the effect wider, targeting 1d4 creatures in a group. Champion Feat: You can manifest spontaneous lighting, illusory costume changes, and backing music for when you sing. You can apply the bonus granted by the spell to your musical performances. Epic Feat: You can use the spell to cause spontaneous outbreaks of coordinated singing and dancing.
Epic Feat: When you cast this spell on an ally you gain +1 MD until the end of the battle. Close-quarters spell At-Will Standard action to cast, and a quick action each subsequent turn to maintain the effect. Target: 1d3 nearby enemies of your level or lower Effect: You transform yourself into a horrifying vision of death, crawling with maggots and rotting away, exuding the stench of the grave. Your presence becomes mighty, vile, and terrifying to creatures nearby. Attack vs: MD Hit: The enemy pops free and must move away from you on its next turn or take damage equal to your level.